Might

(Skill & Trappings, page YS:135 // Mortal Stunts, YS:154)

  • Bend And Break (YS:154): When successfully breaking an object using your Might, increase the effect (stress, usually) by two steps.
  • Constrictor (OW:32): +1 to Might when using it to grapple.
  • Collegiate Lineman (OW:158): In combat, you gain a +1 to Might-based rolls where your size would prove an advantage.
  • Mighty Thews (YS:154): When determining approximate lifting capacity (page YS:321), consider your Might to be 2 steps higher than its actual rating.
  • Vise Grip (OW:51): When clenching or crushing something (usually in terms of grapples), you are at +2 to your Might rolls.
  • Wrestler (YS:154): Hand-to-hand combat maneuvers to switch from Fists to Might are made at +2.

Might

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