Intimidation

(Skill & Trappings, page YS:132 // Mortal Stunts, YS:149)

  • Infuriate (YS:153): Scaring people isn’t your forte; seriously pissing them off, on the other hand, is right up your alley. Gain +2 to any roll when deliberately trying to get someone angry with you (a social or mental attack or a maneuver with such a goal). Any consequences (such as grudges) or temporary aspects that result must name you as the source and target of the anger.
  • Interrogator (YS:153): You use Intimidation to scare a “perp” or at least provoke strong reactions out of him. Those reactions should tell you something, even if you don’t get a confession out of your target. Once per scene, whenever you make a successful Intimidation attack while questioning someone, you can set aside the stress you’d inflict and instead treat the attack as a successful Empathy attempt to “read” that person (page YS:129).
  • Rule with Fear (YS:153): Taking this stunt establishes that your reputation is based on how scared people are of you, far more than anything else. Use Intimidation instead of Presence whenever rolling to represent your reputation.
  • Subtle Menace (YS:153): You don’t need the upper hand or to be in a position of power in order to be scary to someone. When the context of power is absent, or your victim is actually in a superior position, your victim does not get any advantage bonus (see Threats, page YS:133).
  • Terrifying (OW:35): +2 on your Intimidation when you drop all pretense of civility. Once you do, you are at a -1 on any other social skills for the rest of the scene.
  • Weapon Flourish (Forum Post): It’s all in the wrists. When using a weapon to influence someone, there’s this little trick you do. Once per scene, explicitly employing a weapon to make Threats (page YS:133) gives +2 to your Intimidation.
  • You Don’t Want Any of This (YS:153): People stay out of your way – they know better. When performing a Brush-Off (page YS:132), gain a +2 on your roll.

Intimidation

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