DFRPG - New Orleans
(Skill & Trappings, page YS:126 // Mortal Stunts, YS:150)
- Basement Office (YS:384): You are adept at begging, borrowing, and stealing to get what you need without drawing unwanted of attention. Your workspace quality is determined by Deceit not Resources.
- Card Shark (NEW): Gain +1 to any roll involving cards..
- Caveat Emptor (OW:35): +2 when using Deceit to lull potential customers into a false sense of security regarding their purchases.
- Document Forging (YS:150): You are trained in the forging of official documents (such as ID, birth records, and the like) or letters. You can roll Deceit to create these documents, but using them or planting them where they will be of use (like in a library or government office) might require the use of other skills, such as Burglary or Stealth. Anyone exposed to these documents gets an Alertness or Scholarship roll to spot the deception; the difficulty is equal to your roll to make the document. Likewise, your roll is also the difficulty for any Investigation rolls to suss out your forgery.
- Honest Lies (YS:151): Whenever incorporating a real, valuable piece of the truth (however marginally valuable it may be) into a lie, you gain a +2 on your efforts to pass off the untrue parts.
- Make-Up Artist (YS:151): Given enough time, you can create very convincing disguises, ones that will hold up to deeper inspection (although not to careful scrutiny and magic). Any attempt using Investigation or Alertness to see through your disguise is at an additional +2 difficulty.
- Not Where You’d Think (NEW): You may use Deceit instead of Athletics as a defensive skill to avoid attacks [grants use of the Dodging trapping from Athletics, YS:121].
- Pick-Pocket (YS:151): Whether it’s a simple bump-and-grab or something more complicated, you’re adept at getting people to pay attention to other things while you or an accomplice liberates their pockets of their contents. You may use the Deceit skill to perform pick-pocketing with no increases in difficulty. This includes the filching of small items from a desk or someplace similar. Targets of this action usually oppose with Alertness.
- Séance Spiritualist (OW:174): You gain +2 to Deceit checks to conduct a fake séance; add an additional +1 if you prepares a table, props, and the like.
- Stage Magician (YS:151): You may attempt complicated stage magic tricks without penalty and gain a +1 on any attempts with Deceit to create quick distractions. This gives a +1 bonus to the Pick-Pocket stunt, if you also have that.
- Study the Mark (OW:174): When preparing a “con”, you may use Deceit instead of Empathy to read a mark.
- (the) Subtle Blade (NEW): You may use Deceit instead of Weapons to attack with a small hald-held weapon [grants use of the Melee Combat trapping from Weapons, YS:144].
- Sure, I Give Up (Forum Post): Whether it’s something in your voice, a trick with your weapon, or something similar, you have a knack for feigning surrender and turning it into an attack. When disguised as surrender, Deceit may be used to make a physical attack, replacing the appropriate skill (Fists, Guns, Weapons). When successful, the spending of a fate point grants an additional 2 shifts. Few people would fall for this trick twice, and a good justification should be given to even make the attempt.
- Takes One to Know One (YS:151): You may use Deceit instead of Empathy to catch someone in a lie.