Tag: mortal stunts

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  • Alertness

    (Skill & Trappings, YS:121 // Mortal Stunts, YS:149) * *An Eye For Detail (OW:131 _{as Filmmaker’s Eye}_)* – You may use Alertness instead of Investigation to search an object or area [grants use of the Examination trapping from Investigation, YS:133 …

  • Athletics

    (Skill & Trappings, page YS:121 // Mortal Stunts, YS:149) * *Acrobat (YS:149)*: Gain +1 on Athletics when using it to survive a fall. Also, gain +1 to attempts to dodge ranged attacks (throwing and guns), so long as you describe it colorfully. * *At …

  • Burglary

    (Skill & Trappings, page YS:123 // Mortal Stunts, YS:149) * *Arson (OW:230)*: Gain a +2 to any Burglary roll used to conceal a deliberate arson from investigators. * *(the) Big Picture (YS:149)*: When casing a target with Burglary (page YS:123), you …

  • Contacts

    (Skill & Trappings, page YS:123 // Mortal Stunts, YS:150) * *Connected (Specify) (OW:68)*: Gain +2 to Contacts when dealing with a particular group (police, organized crime, etc). * *Ear to the Ground (YS:150)*: You have your fingers on the pulse of …

  • Conviction

    (Skill & Trappings, page YS:124 // Mortal Stunts, YS:150) * *Devout Words (YS:150)*: The strength of your faith alone allows you to give others pause. You may use your Conviction skill to perform a block in physical conflict, potentially preventing …

  • Craftsmanship

    (Skill & Trappings, page YS:125 // Mortal Stunts, YS:150) * *19th Century Tech, 20th Century Solutions (Forum Post)*: You are able to make useful items, such as weapons, with non-electric, mechanical technology (clockwork, pneumatic power, etc). …

  • Deceit

    (Skill & Trappings, page YS:126 // Mortal Stunts, YS:150) * *Basement Office (YS:384)*: You are adept at begging, borrowing, and stealing to get what you need without drawing unwanted of attention. Your workspace quality is determined by Deceit not …

  • Discipline

    (Skill & Trappings, page YS:127 // Mortal Stunts, YS:151) * *Arcane Control (NEW)*: You can use Discipline instead of Weapons to target your Breath Weapon, * *Calm Blue Ocean (YS:151)*: You are skilled at keeping your emotions in check. Gain +2 to …

  • Driving

    (Skill & Trappings, page YS:128 // Mortal Stunts, YS:151) * *Been There (YS:151)*: Your Driving is never treated as Mediocre for purposes of navigation, even if a place is unfamiliar (page YS:129); use it at the full value instead. * *Eat Chrome! ( …

  • Empathy

    (Skill & Trappings, page YS:129 // Mortal Stunts, YS:152) * *Counselor (YS:152)*: You have some formal education in professional counseling or psychotherapy. Your skill can be used to justify another character's recovery from moderate or severe social …

  • Endurance

    (Skill & Trappings, page YS:130 // Mortal Stunts, YS:152) * *No Pain, No Gain (YS:152)*: You can take a bunch of punishment before it starts to add up. You may take one additional mild physical consequence (page YS:203). * *Strength of Body & Mind ( …

  • Fists

    (Skill & Trappings, page YS:130 // Mortal Stunts, YS:152) * *Armed Arts (YS:152)*: You are practiced with a small number of weapons as part of your martial arts training. Pick two weapons which logically fit in with your training (nightstick and knife …

  • Guns

    (Skill & Trappings, page YS:131 // Mortal Stunts, YS:149) * *Archer (OW:42)*: Gain +1 to ranged attacks using a bow. * *B.F.G. (Forum Post)*: You have a love for big guns; add +1 to Guns when using any firearm that requires two hands to operate …

  • Intimidation

    (Skill & Trappings, page YS:132 // Mortal Stunts, YS:149) * *Infuriate (YS:153)*: Scaring people isn't your forte; seriously pissing them off, on the other hand, is right up your alley. Gain +2 to any roll when deliberately trying to get someone angry …

  • Investigation

    (Skill & Trappings, page YS:133 // Mortal Stunts, YS:153) * *Black Magic Detection (OW:34)*: Uses Investigation instead of Lore to get a read on the presence of dark supernatural influences (though blood and strong emotion may give false positives). …

  • Lore

    (Skill & Trappings, page YS:134 // Mortal Stunts, YS:154) * *Expansive Magical Repertoire (Forum Post)*: Your Lore skill is considered 2 steps higher when factoring how many rotes your character knows. * *Finely Tuned Third Eye (YS:154)*: Your " …

  • Might

    (Skill & Trappings, page YS:135 // Mortal Stunts, YS:154) * *Bend And Break (YS:154)*: When successfully breaking an object using your Might, increase the effect (stress, usually) by two steps. * *Constrictor (OW:32)*: +1 to Might when using it to …

  • Performance

    (Skill & Trappings, page YS:135 // Mortal Stunts, YS:149) * *Art Historian (YS:154)*: You not only create art, you've studied it deeply. Gain a +1 whenever using Performance as a knowledge or perception skill to research or study a work of art. Gain an …

  • Presence

    (Skill & Trappings, page YS:136 // Mortal Stunts, YS:154) * *Begone You Devil (YS:380)*: You may substitute your Presence for Intimidation when attempting to intimidate creatures that you suspect to be supernatural in origin.. * *Fiery Oratory (YS: …

  • Rapport

    (Skill & Trappings, page YS:138 // Mortal Stunts, YS:149) * *Animal Affinity (OW:99)*: Gain +2 to Rapport checks made to interact with animals. * *Best Foot Forward (YS:155)*: People just like you, especially when you're deliberately trying to make …

  • Resources

    (Skill & Trappings, page YS:139 // Mortal Stunts, YS:149) * *Filthy Lucre (YS:155)*: If it involves using money and other gifts in illegal or corrupt ways - bribery, mainly - you have a talent for making it work. Your dirty money travels farther, made …

  • Scholarship

    (Skill & Trappings, page YS:140 // Mortal Stunts, YS:149) * *Canon Lawyer (Specify) (OW:147)*: Receive a +1 bonus to Scholarship checks related to law, and an additional +1 to checks related to theological canon (Roman Catholic, Islamic, Buddhist) …

  • Stealth

    (Skill & Trappings, page YS:142 // Mortal Stunts, YS:149) * *Blend In (YS:156)*: You blend into a crowd easily. If there's a crowd to hide in, you gain +2 to your Stealth rolls. This is particularly useful when Shadowing (page YS:143) someone on foot. …

  • Survival

    (Skill & Trappings, page YS:143 // Mortal Stunts, YS:149) * *Animal Handler (Specify) (YS:156)*: Roll Survival at +1 when using it for Animal Handling or, where relevant, Riding (page 143). Gain an additional +1 when dealing with a particular broad …

  • Weapons

    (Skill & Trappings, page YS:144 // Mortal Stunts, YS:156) * *Berserker (OW:148)*: You may choose to go berserk in a fight. Once you enter this mode, you must attack your foes until you or they are dead. While berserk, gain a +1 to attacks and your …