Minor Talent

GAME NOTES AND CHANGES

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(copied from YS80)

The Dresdenverse is filled with mortals who have small, limited powers, whether due to long-forgotten traces of inhuman bloodlines, exposure to the supernatural, or even simply the right combination of willpower and belief. These mortals can be referred to as “minor talents,” people with “one-trick” powers that don’t necessarily have a lot of mojo but which can be very effective in the hands of a creative and driven individual.

This template is a good option for someone who wants a little supernatural trickery up his sleeve-a mortal but with a little extra flavor, the kind you might rub shoulders with at the bar in McAnally’s.

Options: None

Musts: A minor talent must have a high concept aspect that mentions the talent in some capacity (e.g., DEMI-SEMI-HEMIGOD, WEEPING CASSANDRA’S TEARS, or SON OF SHADOWS). The character may then take a single, one refresh cost (or, with approval, two refresh cost) ability from the Supernatural Abilities chapter. Specifically the Minor Talent and Psychic Ability categories should be considered, but the GM may allow the player to look further afield.

Important Skills: Varies depending on supernatural powers and options taken.

Minimum Refresh Cost: -1, the total cost rarely rises as high as -2

Minor Talent

DFRPG - New Orleans Wychcraft