Champion of God

GAME NOTES AND CHANGES

  • The Knights of the Cross are NOT allowed as a game option for PCs.
  • Champions serve God, Allah, Yahweh, the Supreme Being, etc. (in whatever form they see him/her/it), as the name implies. Followers of other ‘Powers’ – such as the Wiccan Goddess, Odin, the Loas, et. al. – fall under the True Believers template.
  • Other Champions include the Templars, et. al.

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(copied from YS73)

Champions of God are among the rarest of mortal humans, actively called to service by the Almighty (in one of many possible guises) to stand against the darkness and beat it back with the strength and light of their faith. They are very few in number, usually limited to one of the three Knights of the Cross.

In your campaign world there may be more than simply the Knights of the Cross who may rightly be called champions of God. Talk to the GM about any ideas you have along these lines.

Musts: Champions of God must have a high concept aspect that is in line with their nature as a true holy warrior-such an aspect (e.g., KNIGHT OF THE CROSS) will be the source of many opportunities for invocation, but also carries the weight of the responsibilities and codes of behavior expected from such men and women of faith. Champions of God must take a fairly high Conviction score (Good or higher recommended). In addition, Champions of God must take the following supernatural abilities:

  • Bless This House (-1)
  • Guide My Hand (-1)
  • Holy Touch (-1)
  • Righteousness (-2)

Options: Knights of the Cross carry one of the Swords of the Cross in addition to the above:

  • Item of Power: Sword of the Cross (-3)

Important Skills: Conviction, not to mention some combat skills.

Minimum Refresh Cost: -5

Champion of God

DFRPG - New Orleans Wychcraft