Tag: Magi Focused Practitioner

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  • Welcome

    Every campaign gets an Adventure Log, a blog for your adventures! While the wiki is great for organizing your campaign world, it's not the best way to chronicle your adventures. For that purpose, you need a blog! The Adventure Log will allow you to …

  • Home Page

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/97204/11711845-new-orleans.jpg(11711845 new orleans)! h2. +*Unexpected Gifts*+ When Hurricane Katrina happened in 2005, things changed in New Orleans. The mortals suffered horribly …

  • Main Page

    Here lies all of the *really* good stuff ... hope you enjoy! *World Setting* * [[Overall]] * [[Maxims of the Dresdenverse]] * [[What's Out There]] * [[Old World Orders]] ** [[Faerie Courts]] ** [[Servants of God]] ** [[Order of the Blackened …

  • Wiki (format notes)

    h1. Welcome to your wiki (format info)! This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign! To get you started, here are some examples of what you can do with the wiki. To …

  • House Rules

    There are various "tweaks" that have been done to both the in-game rules and overall setting that players should note. To start with, any player should look here: [[Character Creation]] * Skill changes are here [[Skills]] * Mortal Stunt changes are …

  • Templates (general information)

    ??? * [[Pure Mortal]] * [[Artifact Weilder]] * [[Champion of God]] * [[Emissary of Power]] * [[Focused Practitioner]] * [[Knight of a Faerie Court]] - *CHANGES* * [[Minor Talent]] * [[Red Court Infected]] * [[Scion (cambion)]] * [[Scion ( …

  • Skills

    These are "in-house" changes and/or additions to the DFRPG skills and trappings (YS120). Anything not mentioned is as per what is found in the main rulebook. * Resources -- Workspace Trapping: Characters are now allowed a single main workspace equal …

  • Mortal Stunts

    Here is a compiled list of DFRPG mortal stunts from both of the Dresden Files rulebooks - Your Story (YS) and Our World (OW). In addition, I have added a number from the DFRPG forum and ones of my group's own creation * [[Alertness]] * [[Athletics]] …

  • Supernatural Powers

    These are "in-house" changes and/or additions to the DFRPG supernatural powers (YS158). Anything not mentioned is as per what is found in the main rulebook. CREATURE FEATURES * [[Claws (varies)]] ** *Changes* - There are now three 'levels' of this …

  • PCs

    *+PCs+* * [[:luc | ---, Luc]] - Empowered Pseudo-Satanist * [[:burke-erin | Burke, Erin]] - Faerie Princess * [[:mathews-tommy | Mathews, Tommy]] - Weilder Of ... Whatever The Hell This Is * [[:st-martin-alexander | St Martin, Alexander]] - Wizard …

  • Character Creation

    ??? Each character starts the game with: # [[Skills]] ## Two free Languages (this is in addition to whatever is gained from [[Skills | Scholarship]]). ## One _workspace_ equal to their [[Skills | Resources]] level. # [[Mortal Stunts]] ## Two free …

  • Locations

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/97204/11711845-new-orleans.jpg(11711845 new orleans)! * [[Cathmor Manor]] - ? * [[Circus Maximus]] - ? * [[City Park]] - ? * [[No Man's Land]] - ? * [[Omni Royal Orleans Hotel]] …

  • SEX

    _Since the acronym was already floating around Obsidian Portal forums, I’m adopting it here (the text and idea has been copied from Dungeonmasterloki, GM of the the Spelljoined Campaign)_ SEX stands for *S*ubmissions for *E*xtra *X*P ... and yes, I …

  • Maxims of the Dresdenverse

    # Monsters have nature; Mortals have choice # Things fall apart # Science fails # Belief is power # Magic is what you are

  • What's Out There

    *+Mortals+* * Pure Mortals _[template]_ ** Mundane ** Clued-in *** Artifact Wielders _[template]_ **** Denarians **** Hexenwolves * Blessed ** Champions of God _[template]_ *** Knights of the Cross **** Knights of the Staff **** Knights of the …

  • Faerie Courts

    There are actually four Faerie Courts … Spring, Summer, Autumn, and Winter. It is interesting to note that the Queens/Ladies are more powerful than the Kings/Lords in the Summer and Winter Courts; while the opposite is true in the Spring and Autumn …

  • Pure Mortal

    *GAME NOTES AND CHANGES* * This template covers both mundane and clued-in mortals !(media-item-align-center)http://cdn.obsidianportal.com/assets/103800/Dresden_Files_Banner_by_Samurphy0320.jpg(Dresden files banner by samurphy0320)! (copied from …

  • Artifact Weilder

    *GAME NOTES AND CHANGES* * This template covers both mundane and clued-in mortals !(media-item-align-center)http://cdn.obsidianportal.com/assets/103800/Dresden_Files_Banner_by_Samurphy0320.jpg(Dresden files banner by samurphy0320)! (copied from …

  • Champion of God

    *GAME NOTES AND CHANGES* * The *Knights of the Cross* are NOT allowed as a game option for PCs. * Champions serve God, Allah, Yahweh, the Supreme Being, etc. (in whatever form they see him/her/it), as the name implies. Followers of other 'Powers' - …

  • Emissary of Power

    *GAME NOTES AND CHANGES* * Emissaries are *chosen* by their patron, as opposed to choosing for themselves based on faith (e.g. Champion of God and True Believer) or on bloodline (e.g. Knight of a Faerie Court). * All powers and items come from the …

  • Focused Practitioner

    *GAME NOTES AND CHANGES* * 'MANCER TYPES - Alchemist, Biomancer, Crafter, Diabolist, Divinator, Ectomancer, Entropomancer, Kinetomancer, Necromancer, Phobomancer, Photomancer, Psychomancer, Pyromancer, Summoner, Wardsman * Sponsored magic forms -- …

  • Knight of a Faerie Court

    *GAME NOTES AND CHANGES* * There are actually four [[Faerie Courts]] … Spring, Summer, Autumn, and Winter. * The Knights of the Faerie Courts should be more properly referred to as Knights of the Faerie Rulers. Each ruler has one — the Mothers, …

  • Minor Talent

    *GAME NOTES AND CHANGES* * ??? !(media-item-align-center)http://cdn.obsidianportal.com/assets/103800/Dresden_Files_Banner_by_Samurphy0320.jpg(Dresden files banner by samurphy0320)! (copied from YS80) The Dresdenverse is filled with mortals who …

  • Red Court Infected

    *GAME NOTES AND CHANGES* * ??? !(media-item-align-center)http://cdn.obsidianportal.com/assets/103800/Dresden_Files_Banner_by_Samurphy0320.jpg(Dresden files banner by samurphy0320)! (copied from YS80) Red Court vampires — nasty bat-things that …

  • Scion (cambion)

    *GAME NOTES AND CHANGES* * ??? !(media-item-align-center)http://cdn.obsidianportal.com/assets/103800/Dresden_Files_Banner_by_Samurphy0320.jpg(Dresden files banner by samurphy0320)! (modified from the Changeling text - YS74) Cambions are half- …

  • Scion (changling)

    *GAME NOTES AND CHANGES* * Even if a character has taken all listed powers for a fae of a certain type, the 'Choice' has still not been made until they reach a negative refresh. * There are now four [[Faerie Courts]] -- Spring, Summer, Autumn, and …

  • Sorcerer

    *GAME NOTES AND CHANGES* * Instead of Evocation and Thaumaturgy, Sorcerers must replace one with either Chanelling or Ritual. Basically, they can have either Evocation and Ritual or Chanelling and Thaumaturgy ... it is this weakness in one area of …

  • Thrope (lycan)

    *GAME NOTES AND CHANGES* * ??? !(media-item-align-center)http://cdn.obsidianportal.com/assets/103800/Dresden_Files_Banner_by_Samurphy0320.jpg(Dresden files banner by samurphy0320)! (copied from YS79, in-game changes below text) Let’s get this …

  • True Believer

    *GAME NOTES AND CHANGES* * ??? !(media-item-align-center)http://cdn.obsidianportal.com/assets/103800/Dresden_Files_Banner_by_Samurphy0320.jpg(Dresden files banner by samurphy0320)! (copied from YS82, in-game changes below text) Faith has power …

  • Were-form

    *GAME NOTES AND CHANGES* * ??? !(media-item-align-center)http://cdn.obsidianportal.com/assets/103800/Dresden_Files_Banner_by_Samurphy0320.jpg(Dresden files banner by samurphy0320)! (copied from YS82) The Dresdenverse is rife with shapeshifters …

  • White Court Vampire

    *GAME NOTES AND CHANGES* * ??? !(media-item-align-center)http://cdn.obsidianportal.com/assets/103800/Dresden_Files_Banner_by_Samurphy0320.jpg(Dresden files banner by samurphy0320)! (copied from YS84) Of all the known vampire courts, the White …

  • White Court Virgin

    *GAME NOTES AND CHANGES* * ??? !(media-item-align-center)http://cdn.obsidianportal.com/assets/103800/Dresden_Files_Banner_by_Samurphy0320.jpg(Dresden files banner by samurphy0320)! (copied from YS85) White Court vampirism is a hereditary …

  • Wizard

    *GAME NOTES AND CHANGES* * ??? !(media-item-align-center)http://cdn.obsidianportal.com/assets/103800/Dresden_Files_Banner_by_Samurphy0320.jpg(Dresden files banner by samurphy0320)! (copied from YS86) The full wizard in action is a terror to …

  • Picking Aspects

    As I couldn't say it any better, here is an awesome article on the subject of picking the right aspects for your character. !(media-item-align-center)http://cdn.obsidianportal.com/assets/103800/Dresden_Files_Banner_by_Samurphy0320.jpg(Dresden files …

  • White Council of Wizards

    ??? *+Senior Council+* (OW172) * ---, Listens to Wind {a.k.a. 'Joseph', 'Injun Joe'} (OW175) * ---, Mai {a.k.a. 'Ancient Mai'} (OW100) * ---, Rashid {a.k.a. 'the Gatekeeper'} (OW150) * LaFortier, Aleron (OW165) * Langtry, Arthur {a.k.a. 'the …

  • Campaign House Rules

    These are the current list of House Rules ... if not mentioned here, go by what is in the DFRPG books. *Actions in an Exchange* * You may perform as many actions as you wish as part of your exchange (within the bounds of logic and reason). This is at …

  • CREATURE FEATURES - Claws [varies]

    *Description*: You have claws, fangs, or other natural weapons that let you add damage when attacking with your “bare” hands. *Skills Affected*: Fists. *Note*: Also, unless you have the ability to conceal your nature or change your shape (whether …

  • SPEED (varies)

    When it comes right down to it in the battle between mankind and creatures of darkness, the creatures have the upper hand when it comes to physical capability. One such area is speed—simply, most of them have the ability to move faster than we can. Like …

  • TOUGHNESS (varies)

    Supernatural creatures are difficult to kill. Sometimes they’re just impossible to damage without a specialized means, like magic or a weapon made of inherited silver. But more often, they can simply take more punishment than a normal person can. Like any …

  • Claws (varies)

    *Description*: You have claws, fangs, or other natural weapons that let you add damage when attacking with your “bare” hands. *Skills Affected*: Fists. *Note*: Also, unless you have the ability to conceal your nature or change your shape (whether …

  • Magic and Spellcasting

    *+Soulgazing+* (YS226) * This is now a _mostly_ voluntary action that has to be purposefully begun by a magic-wielder. There are certain *rare* occasions where a mortal with enough knowledge and strength of will may initiate one with a magus (at the …

  • No Man's Land

    *+No Man's Land+* (aka NML) is the hotest bar/dance club in New Orleans, and one of the top ten in the country (if not the world). People fly in to party, as well as to just see and be seen there. The place is said to be pure magic. Most of the …

  • Cathmor Manor

    !http://cdn.obsidianportal.com/assets/97151/_Cathmor_Manor.jpg! Ah, Cathmor Manor --- the house that no one built.

  • Word of the Wyrd

    *Word of the Wyrd* is a popular bookstore located between Mid-City and the French Quarter. It belongs to [[:st-martin-rissa-human | Rissa St. Martin]], who lives in an apartment on the third floor. The second floor of the shop is devoted to an …

  • Omni Royal Orleans Hotel

    A Historic New Orleans French Quarter Hotel The Omni Royal Orleans offers graceful elegance in a New Orleans French Quarter hotel. Located on the most fashionable corner, St. Louis at Royal, the hotel has received the four-diamond luxury award for the …

  • NOLA Themes and Threats

    THEMES & THREATS * The Idea [Theme] – the Big Easy (melting pot for both the mundane and the supernatural) ** The Aspect – A little bit of everything ** The Faces – Diana Laveau (Voodoo ???) * The Idea [Theme] – Hurricane Katrina changed everything …

  • Alertness

    (Skill & Trappings, YS:121 // Mortal Stunts, YS:149) * *An Eye For Detail (OW:131 _{as Filmmaker’s Eye}_)* – You may use Alertness instead of Investigation to search an object or area [grants use of the Examination trapping from Investigation, YS:133 …

  • Athletics

    (Skill & Trappings, page YS:121 // Mortal Stunts, YS:149) * *Acrobat (YS:149)*: Gain +1 on Athletics when using it to survive a fall. Also, gain +1 to attempts to dodge ranged attacks (throwing and guns), so long as you describe it colorfully. * *At …

  • Burglary

    (Skill & Trappings, page YS:123 // Mortal Stunts, YS:149) * *Arson (OW:230)*: Gain a +2 to any Burglary roll used to conceal a deliberate arson from investigators. * *(the) Big Picture (YS:149)*: When casing a target with Burglary (page YS:123), you …

  • Contacts

    (Skill & Trappings, page YS:123 // Mortal Stunts, YS:150) * *Connected (Specify) (OW:68)*: Gain +2 to Contacts when dealing with a particular group (police, organized crime, etc). * *Ear to the Ground (YS:150)*: You have your fingers on the pulse of …

  • Conviction

    (Skill & Trappings, page YS:124 // Mortal Stunts, YS:150) * *Devout Words (YS:150)*: The strength of your faith alone allows you to give others pause. You may use your Conviction skill to perform a block in physical conflict, potentially preventing …

  • Craftsmanship

    (Skill & Trappings, page YS:125 // Mortal Stunts, YS:150) * *19th Century Tech, 20th Century Solutions (Forum Post)*: You are able to make useful items, such as weapons, with non-electric, mechanical technology (clockwork, pneumatic power, etc). …

  • Deceit

    (Skill & Trappings, page YS:126 // Mortal Stunts, YS:150) * *Basement Office (YS:384)*: You are adept at begging, borrowing, and stealing to get what you need without drawing unwanted of attention. Your workspace quality is determined by Deceit not …

  • Discipline

    (Skill & Trappings, page YS:127 // Mortal Stunts, YS:151) * *Arcane Control (NEW)*: You can use Discipline instead of Weapons to target your Breath Weapon, * *Calm Blue Ocean (YS:151)*: You are skilled at keeping your emotions in check. Gain +2 to …

  • Driving

    (Skill & Trappings, page YS:128 // Mortal Stunts, YS:151) * *Been There (YS:151)*: Your Driving is never treated as Mediocre for purposes of navigation, even if a place is unfamiliar (page YS:129); use it at the full value instead. * *Eat Chrome! ( …

  • Empathy

    (Skill & Trappings, page YS:129 // Mortal Stunts, YS:152) * *Counselor (YS:152)*: You have some formal education in professional counseling or psychotherapy. Your skill can be used to justify another character's recovery from moderate or severe social …

  • Endurance

    (Skill & Trappings, page YS:130 // Mortal Stunts, YS:152) * *No Pain, No Gain (YS:152)*: You can take a bunch of punishment before it starts to add up. You may take one additional mild physical consequence (page YS:203). * *Strength of Body & Mind ( …

  • Fists

    (Skill & Trappings, page YS:130 // Mortal Stunts, YS:152) * *Armed Arts (YS:152)*: You are practiced with a small number of weapons as part of your martial arts training. Pick two weapons which logically fit in with your training (nightstick and knife …

  • Guns

    (Skill & Trappings, page YS:131 // Mortal Stunts, YS:149) * *Archer (OW:42)*: Gain +1 to ranged attacks using a bow. * *B.F.G. (Forum Post)*: You have a love for big guns; add +1 to Guns when using any firearm that requires two hands to operate …

  • Intimidation

    (Skill & Trappings, page YS:132 // Mortal Stunts, YS:149) * *Infuriate (YS:153)*: Scaring people isn't your forte; seriously pissing them off, on the other hand, is right up your alley. Gain +2 to any roll when deliberately trying to get someone angry …

  • Investigation

    (Skill & Trappings, page YS:133 // Mortal Stunts, YS:153) * *Black Magic Detection (OW:34)*: Uses Investigation instead of Lore to get a read on the presence of dark supernatural influences (though blood and strong emotion may give false positives). …

  • Lore

    (Skill & Trappings, page YS:134 // Mortal Stunts, YS:154) * *Expansive Magical Repertoire (Forum Post)*: Your Lore skill is considered 2 steps higher when factoring how many rotes your character knows. * *Finely Tuned Third Eye (YS:154)*: Your " …

  • Might

    (Skill & Trappings, page YS:135 // Mortal Stunts, YS:154) * *Bend And Break (YS:154)*: When successfully breaking an object using your Might, increase the effect (stress, usually) by two steps. * *Constrictor (OW:32)*: +1 to Might when using it to …

  • Performance

    (Skill & Trappings, page YS:135 // Mortal Stunts, YS:149) * *Art Historian (YS:154)*: You not only create art, you've studied it deeply. Gain a +1 whenever using Performance as a knowledge or perception skill to research or study a work of art. Gain an …

  • Presence

    (Skill & Trappings, page YS:136 // Mortal Stunts, YS:154) * *Begone You Devil (YS:380)*: You may substitute your Presence for Intimidation when attempting to intimidate creatures that you suspect to be supernatural in origin.. * *Fiery Oratory (YS: …

  • Rapport

    (Skill & Trappings, page YS:138 // Mortal Stunts, YS:149) * *Animal Affinity (OW:99)*: Gain +2 to Rapport checks made to interact with animals. * *Best Foot Forward (YS:155)*: People just like you, especially when you're deliberately trying to make …

  • Resources

    (Skill & Trappings, page YS:139 // Mortal Stunts, YS:149) * *Filthy Lucre (YS:155)*: If it involves using money and other gifts in illegal or corrupt ways - bribery, mainly - you have a talent for making it work. Your dirty money travels farther, made …

  • Scholarship

    (Skill & Trappings, page YS:140 // Mortal Stunts, YS:149) * *Canon Lawyer (Specify) (OW:147)*: Receive a +1 bonus to Scholarship checks related to law, and an additional +1 to checks related to theological canon (Roman Catholic, Islamic, Buddhist) …

  • Stealth

    (Skill & Trappings, page YS:142 // Mortal Stunts, YS:149) * *Blend In (YS:156)*: You blend into a crowd easily. If there's a crowd to hide in, you gain +2 to your Stealth rolls. This is particularly useful when Shadowing (page YS:143) someone on foot. …

  • Survival

    (Skill & Trappings, page YS:143 // Mortal Stunts, YS:149) * *Animal Handler (Specify) (YS:156)*: Roll Survival at +1 when using it for Animal Handling or, where relevant, Riding (page 143). Gain an additional +1 when dealing with a particular broad …

  • Weapons

    (Skill & Trappings, page YS:144 // Mortal Stunts, YS:156) * *Berserker (OW:148)*: You may choose to go berserk in a fight. Once you enter this mode, you must attack your foes until you or they are dead. While berserk, gain a +1 to attacks and your …

  • St Martin, Rissa (human)

    Clarissa Felice St Martin is the youngest of three children born into a long line of wealthy, powerful White Council Wizards (born Aug. 1988). Unfortunately for her, she has no ability with spellcraft. Her parents -- Gerard & Sontine -- found her ' …

  • St Martin, Alexander

    Alexander St Martin was born 23 March 1802, the son of the British charge de faire to the then French Colony of Louisiana (in New Orleans). His mother was a Spanish/African former slave of a line of Hoodoo (folk magic) sorcerers. At the age of 10, with …

  • Mathews, Tommy

    Thomas William Mathews was born in a rural town near New Orleans (born Feb. 1978). He is the oldest of five children -- he has a sister [two years younger], a brother [six years younger], and a set of twin brothers [11 years younger]. His father died …

  • ---, Luc

    Raised in a New Orleans suburb, he is the seventh of nine boys born to a bus driver and a seamstress (born July 1988). Mostly ignored in his large working-class family, he grew into something of a ‘problem child’ … which led him down an increasingly dark …

  • Wright, Colin

    Found abandoned in the confessional of St. Louis Cathedral (born Feb. 1989), Colin was raised in "the system". For some inexplicable reason, he was never adopted. Perhaps it was because elements of his unusual blood -- most notably his strength and …

  • Asari, Ramesh MD

    Dr Asari is a Harvard-trained surgeon who walked away from his wealthy practice to treat those with no other place to go. He often uses his own money to pay for equipment, supplies, and treatments at the Clinic. Members of the supernatural community …

  • Burke, Erin

    Erin Siobahn Burke (born Mar. 1985) is the granddaughter of the Spring Lady … the result of a ‘wild night’ between her Irish father and a ‘Mysterious elven beauty’. Her mother, Dierdre, reappeared nine months later only to leave the baby with its sire. …